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Board -> Free For All -> General discussion -> Cliffside to Shotgun only?

Answers: 25
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OTaC-Bolt-


Private First Class II




Posts: 18
# Thread - 2017-06-16 at 3:27 PM
The choke point camping is ridiculous at Cliffside map. Any chance of switching it to Shottie only, instead of Asylum? Thoughts?

Thanks , Bolt-BK-



Last edit by Bolt-BK- at 2017-06-16 at 3:28 PM (1x Edited)
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Nair0lF


Master of Time and Space



Location: Bad Gandersheim
Posts: 1516
# Answer: 1 - 2017-06-16 at 4:33 PM
My opinion is to remove it and allow it to put in manually and put in the rotation breach, idk why this map not in the rotation


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[Sir]-Pingo-


Master Sergeant II





Posts: 102
# Answer: 2 - 2017-06-16 at 5:16 PM
Yes, no more Asylum shotgun and have shotguns on Cliffside for a change.

Also, SUBGUNS only on Courtyard...


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For you its,
[Sir]-Pingo-
ooyeah baby...




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Fender_Strat


Commander




Posts: 362
# Answer: 3 - 2017-06-16 at 6:05 PM
2017-06-16 at 5:27 PM - Bolt-BK-:
The choke point camping is ridiculous at Cliffside map. Any chance of switching it to Shottie only, instead of Asylum? Thoughts?

Thanks , Bolt-BK-



the problems will come when only 10 ppl are in the server. The map is big. Anyway I'd request (I have done it before) shotgun only for this map when we are like 24+


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BitterSpock


Master of Time and Space




Location: Planet Vulcan
Posts: 2861
# Answer: 4 - 2017-06-17 at 7:20 AM
A couple of points......
A. Every map has some upside and downside.
B. Every player has a list of maps and rulesets they like and dislike.
C. The moment I made cliffside shotgun, people with complain, the moment I decide not to make cliffside shotgun people will complain Same for map rotation.
D. Join OTaC, become an admin, and you can put on whatever map or ruleset you want and stop your bitching :-)



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legi_istra


Commander




Posts: 326
# Answer: 5 - 2017-06-17 at 11:56 AM
I put sometimes shoty on clifside, it is very fun


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OTaC-Bolt-
Thread author


Private First Class II




Posts: 18
# Answer: 6 - 2017-06-17 at 3:55 PM
Thanks for reply's .


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Private First Class I




Posts: 10
# Answer: 7 - 2017-06-18 at 3:16 PM
I understand mixing things up for the sake of mixing things up, but please consider not removing maps just for the sake of appeasing one crowd. The spontaneous changes without warning kills the server too often, IMO.

Also, I don't understand those who whine about camping. Sure, sometimes it's annoying, but this is supposed to be a tactical server, and staying behind perfectly good cover in a WAR is usually a rather intelligent tactic to employ.


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BluePhoenix


Commander





Posts: 385
# Answer: 8 - 2017-06-19 at 3:07 PM
I agree Cliff is a camper map. It used to be one of my least liked, but now enjoy it.

Myself I mix brief camps with exploits. I enjoy getting into the camper's area and ferreting them out. It's a fun challenge for me.

Would dogs or arty help? Maybe we could try to hard code them on.

I enjoy mixing up game play with !request game types, but mostly as a novelty and not in the rotation.

I still feel Asylum is my least favorite map in the rotation and would recommend reducing the victory score to 200.

This may be another way to handle these specail circumstance maps, just shorten their time/score limit. They will become a respite in the list instead of a pain.


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Soro


Private First Class I




Posts: 13
# Answer: 9 - 2017-06-20 at 11:53 AM
I like very much when there are campers. So I adapt my moves to chase and disengage them.

I don't understand why to complain about this map or that map. Use your brain to think, change your tactical thinking, adapt yourself, get result any result and have fun.

IMHO all maps should be in rotation (cliff, dome, station, breach, banzai, makin D&N, seelow, downfall and the others that already are) and the game mode should be always the same (all guns), with no score limit, just time limit, with a bit larger interval between matches.

Shotguns, bolts and pistols-only shoud be decided always by admin instant decision with previous quick inquire between the players that are really playing that moment, and are in the mood for change to a special mode or not.

Bolt-BK should call down your intentions, this is only a game, every match is a good match if you decide just for the fun, not for the victory.


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Nair0lF


Master of Time and Space



Location: Bad Gandersheim
Posts: 1516
# Answer: 10 - 2017-06-20 at 3:38 PM
Then we need to change campin rule to 1 min or 2 kills, if you get spawn killed over and over aagin because they camp the choke ponts you cant do nothing , normaly it would counts as Spawn camping and thats forbidden , then you can kick the half server every map, because there are allways camping the choke spots and thats lame and disgusting , has nothing to do with tactic to get cheap kills and ist not sportsman like.


Last edit by Nair0lF at 2017-06-20 at 3:39 PM (1x Edited)
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BushidoSaN1


Commander




Location: Oschatz
Posts: 327
# Answer: 11 - 2017-06-21 at 3:43 AM
I agree with Florian. In addition, I have the suggestion, that at the start to the beginning of each card to shoot in and the throwing of grenades into the opposing team is banned. It is certainly not only noticeable to me that is intentionally shot into the launch spawn or grenades are thrown in, with the only goal immediately kill as many enemies as possible. So it is partly funny and happy about one 5 opponents has done (Noobville). I do not think it is funny and even very frustrating.


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BitterSpock


Master of Time and Space




Location: Planet Vulcan
Posts: 2861
# Answer: 12 - 2017-06-21 at 12:31 PM
I go the beach. I dislike traffic on the way to the beach. I dislike people that setup their umbrella directly in front of you. I dislike the chafe I get sometimes. I dislike getting sand in my food. I dislike watching fatties that should not be in two piece bathing suits. I dislike seagulls hovering while I eat. I dislike high tide. I dislike when the water is too cold. I dislike having to wash my chairs and gear when I return from the beach. I dislike sunburn from being at the beach. I dislike too much seaweed in the water. I dislike getting pinched by crabs sometimes. I dislike the biting greenhead flies that appear in August. I dislike burning my feet on hot sand. I dislike the drive home from the beach in wet bathing suit, sitting on a towel, and getting sand on my car floor, sitting in more traffic.

From the above you might say why the heck would I go to the beach if I dislike so much about it, since that is all I have been saying....

But I really like going the beach, and the list above is really insignificant by comparison.

I like the game too, even though it has its own annoyances.....

So please if you enjoy the game......

How about little more beach .... and a little less bitch .....


Last edit by BitterSpock at 2017-06-21 at 12:32 PM (1x Edited)
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Nair0lF


Master of Time and Space



Location: Bad Gandersheim
Posts: 1516
# Answer: 13 - 2017-06-21 at 4:40 PM
Idk what i beach and Sand in Sandwich has something to do with that, no One here is able to create a rule against this spawn Killing and Shoot into it or think seriously how can we get rid of it , i want the rules back we had there was not so much spawn camping kills and camping like we have now and we should really und seriously think to change about camping rule i was askim im game sometimes what ppl think about 1 min or 2 kills and then move the most like it


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BitterSpock


Master of Time and Space




Location: Planet Vulcan
Posts: 2861
# Answer: 14 - 2017-06-21 at 6:57 PM
What you are saying is you want a PUSH server. And what you are saying is you want to admin more and kick more people.


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Nair0lF


Master of Time and Space



Location: Bad Gandersheim
Posts: 1516
# Answer: 15 - 2017-06-21 at 7:51 PM
I Know that the Camping and spawn Kills like its Now happens isent normal and different as i Start to Play here 6 years ago , and as beginning was a rule to Not Spam the Camp rule to often Now its get Spam 20 times per Map and the Players more pushed as now and the Players we're Not allowed to Shoot into spawn and spawn Points, its getting Nasty now and out of Control, you cant observe 36 and Watch the Camp time or Kills, but when you disallow you can Control it getting Automatic warnings is my guess to ppl who spawn Kills no kick, but the Warning make them Pay more attention These are Psychological tricks , Reduce the time 3min is alot Time 5 kills , 2min 3 kills, or 1min 2 kills is better, camping is good and to allow it , but we should try something to get this handled, idk how does it function that you know its spawn Kill or not but your Tool didnt Count all the kills, for me its spawn example upheaval Germans spawn in Upper Building and if you cant get 6 7 Step in Front of the House ist spawn Kill for me , your Tool dosent Count it After 2 3 steps in Start Position ,its not Attack for your tool its Amazing but want show for me and others its different whats spawn or not. The Problem are These who Hiding in a Building and Shoot into spawns, how can you get them, These Players has to get kicked right Away,how can Control that with your Tool, if you want to Control that you Need to be in spec and in the spawn and Watch who killed the guy who try to get out of spawn,there we Need to find a Solution, however they Looks like. I kick everyone who not push through and killed me in spawn from a building far Away or Hiding in Front somewhere


Last edit by Nair0lF at 2017-06-21 at 7:59 PM (1x Edited)
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Fender_Strat


Commander




Posts: 362
# Answer: 16 - 2017-06-21 at 8:15 PM
I think we can't force all players to push always. Tactic is not only pushing and killing everybody you see in your sight, but knowing when to stop and wait for the team to back up. Pushing alone won't help flip the spawns. I don't mind being killed in spawn, because there's no proof that a guy is camping the spawn (he could be pushing). Anyway, if you get spawn killed, just prone and take some secs to see where the bullets came from and shoot back (that's what I do). Also, you have more than 1 only way to get out of the spawn. Usually people who get killed near the spawn always walk in one straight line, they die and they repeat the same straight line.


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Nair0lF


Master of Time and Space



Location: Bad Gandersheim
Posts: 1516
# Answer: 17 - 2017-06-21 at 11:24 PM
I dont Care of getting spawn killed too, but when ist the same Person over and over again when you try get out of spawn you See them hinding in Front or near spawn or in a House in Front of spawn or in a house of the other side of the map and waiting for you come out or shoot right after respawn ,then i kick them Next Time, the best is you get hit right After spawn i could loose my mine about it, i bet some of These Players Laughing about us because no One Take really action .


Last edit by Nair0lF at 2017-06-22 at 5:37 AM (1x Edited)
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BitterSpock


Master of Time and Space




Location: Planet Vulcan
Posts: 2861
# Answer: 18 - 2017-06-22 at 4:26 PM
If you are getting frustrated ..... STOP ADMINNING and take a break.


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Nair0lF


Master of Time and Space



Location: Bad Gandersheim
Posts: 1516
# Answer: 19 - 2017-06-22 at 6:35 PM
I sometimes think i am in Punch and Judy in some matters, I am also senior admin, everything what i suggest gets not Talk about in Meetings or when i Type something in forum ,nothing will tried or figures out if it could function. Its not the game that let me gets frustrated its to Not get taken seriously and to make me a guy who can lough about it, let me looks like an idiot. I am more then 5 years Now in this Clan and i think my suggestions my Voice should Count too.


Last edit by Nair0lF at 2017-06-23 at 1:21 AM (6x Edited)
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BitterSpock


Master of Time and Space




Location: Planet Vulcan
Posts: 2861
# Answer: 20 - 2017-06-23 at 8:19 AM
Nair,

Some points. .....

#1
Prior to the meeting I usually put out a call for topics in the forums.
Every topic that people post gets talked about, whether that person suggesting it is present or not. If your topic is not discussed, it is not being posted int he call for topics. If in the event that mackey or I don't put up a call for topics, please post one and I assure you the contents therein will be discussed at the meeting. We have had some short meetings lately with no topics.

#2
You asked to add commands to kick and warn spawn campers. I replied with "use !kc PlayerName" which is a general "camping violation". Two issues you might have with it ...
A. It does not discern any difference between spawn camping and camping past 3 minutes or 5 kills
B. There is no way to warn a specific player for camping or spawn camping.

Regardless of the type of camping (3min5kill or spawn) the burden of issuing any type of discipline warn or kick is that you must spectate the player in first person and observe (starting when you start spectating) one of the following happen.
X. A player has had 6 or more kills from the same general spot without being killed.
Y. An active player (not AFK) has stayed in the same general spot without being killed for over 3 minutes
Z. A player has observed a player just spawn and shoots them immediately and that player is not advancing toward and through the spawn, he is just waiting for players to spawn and killing them. If you are pushing in you CAN shoot newly spawning players.

If any of X Y Z is true then the guideline is to simply KICK the player ... no warning.... since it is a time investment by the admin. Due to this recommendation, that is why there is no "!wc PlayerName" just "!wc" (as you allude to in B above). I could make one but doing so would undermine the established guidelines on camping violations.

As far as discernment (A above), sure I can add a "!kspc Playername" to kick for Spawn Camping if you want, I was just trying to save some work since !kc already covers camping kicks. But sure I can add that, it does not conflict with protocol.


#3
The bot cannot detect all cases of spawn kills. But the ones that it does detect are accurate. It basically shows Player killed SPAWN when the victim has had 2 deaths in 9 seconds or less. That's it. The message can not infer the context and 90% of the messages are not an indication of wrongdoing. If they are assumed to be that by admin, I will just lower the trigger point or remove them completely.

#4
The 1-2 kill 1 minute or 2-3 kill 2 minute rule. I personally have no problem with lowering the camping limits. I also have no problem with removing all camping limits and letting camping be legal. At one extreme you are a PUSH server, at the other extreme you are a CAMP server. Making it a push server means you have to do more active adminning and you will not be playing the game as much. Also my take on the camping .... and I hear this on TeamSpeak ALL THE TIME is that "all this player does is camp" and "I can't even move" yet those players complaining are actually doing quite well on the leader board. What I see is as time progresses, and you get killed shortly after spawn, you tolerance drops and frustration increases, and grudges form, then angry mobs rule in teamspeak, and admin protocol goes out the window. Please know that if you died in spawn, YOU ARE UNDER FIRE, RUN RUN RUN to cover, pop smoke, etc. OR don't press F, let the other team kill the remainder of spawn then it flips.

#5
As far as players camping choke points ..... If a player is camping a choke point close to a spawn point then there is no special handling .... observe and kick on X, Y, Z above.

#6
You may want to lobby for "camping counts do not reset on death" or "spawn anchoring is forbidden" but I guarantee that a non-trivial number of admin will use this as a revenge mechanism rather than proper application.

#7
Frustrated/outraged admins do not admin properly and that is poor reflection on the clan. So if you temper flares, take a break. The game is supposed to be fun not frustrating.


I will stop there.





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