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Board -> Free For All -> General discussion -> Ping Compensation - A.K.A why do Texans and Australians own me |
Answers: 7
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BitterSpock Master of Time and Space Location: Planet Vulcan Posts: 2904 |
# Thread - 2017-12-14 at 1:13 PM
Hi everyone, I would like to shed a little light on why there are some players who always seem to win the knife fight or who always seem to kill you the instant they become visible (which makes you think they are using something to see you ahead of time). So what I have done is obtained the demo.dm_6 from my own game play and matched it up with the demo.dm_6 of someone that has a high ping and always seems to own me. What I found is that the video feed i unbalanced. Essentially there is "ping compensation" and best I can tell there is likely at least a single threshold at about ~125-~150ms. The way it appears to work is as follows: If you are below the 125ms, then all of players are in the same group and the differences in ping help them if they are lower. So me at 75-85ms has a tough time competing with someone with 25-35ms as a ping everything else being equal. But look at a player with a 250ms ping, you would think you would have lots of advantage over them but you don't. Instead the game take the players in the 125-150+ms group and delays their positional video feed by some amount to the players who are below that threshold. So it is supposed to be that since your character's events are delayed getting to them due to their ping being long naturally, and their events are artificially delayed by the game getting to you, then you each are seeing a delayed feed that looks real time. But it is not balanced. From my perspective I make many shots dead on target and the opposing player makes 1 shot and kills me. From their perspective they might not even see the first shot, never mind multiple ones. Then you think ... I am shooting blanks, or they are hacking. So I find that I have to use a bolt to take down the players with a higher ping that are above that threshold. It is unclear if there are more intermediate thresholds above and below. But using empirical data and my own observations FOR ME, the sweet spot seems to be around 125-150ms+ I am sure the sweet spot threshold must appear different for people around the globe, or close to the server It can be a source of frustration for many players, and you end up hating those players that have the advantage and you don't. If you understand that it exists you can blame the game not the player. |
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Valvenut Private First Class Posts: 8 |
# Answer: 1 - 2017-12-14 at 6:06 PM
Bitter sounds like ur making Excuses for me owning u again LOL (calm down im kidding) |
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ANZAC351 Colonel II Location: On your six Posts: 240 |
# Answer: 2 - 2017-12-14 at 8:11 PM
I started playing the original CoD with dialup and 350 ping in USA servers. It probably took me about 6 months before a had a score that showed more kills than death. Had to aim way ahead of a player when he was moving fast and was lucky to hit them. It was was my first foray into MP online, and over time you get better with technique and practice, but was bloody frustrating but fun at the same time. I stopped playing CoD due to no more dedicated servers and just the abuse from immature people that played. Couple of years ago, I thought I would give CoD a try again as thought WW2 was the always the best format for CoD. Found this server and found crouching a bit different at the start, but reliased it is the way to go as there were no runners, bunny hoppers etc + all of the regulars are really great people including ducks. Worst part of WaW is the "great" spawns at times. A bit of a preamble, but going back to Bitters point which has merit. After playing years ago, I find it a lot easier to shoot people now on a crouch server now with 200 ping, there areno beserkers running around. I can have both good scores and some bad maps I'd rather forget. Also experience, practice over time and some luck comes into it, but same for all. With knifing, since my ping is a bit higher, I will tend to knife slightly earlier than a person with low ping to compensate the difference. Ping, is an influence on a kill, but so is human reaction time along with perception, which probably plays a large part in how a player sees and has a kill, a lot can happen in an instant. My $0.02. Anz |
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Davide30541 Commander Location: OXFORD Posts: 891 |
# Answer: 3 - 2017-12-15 at 12:13 PM
so the game dynamically slows the way I view my enemies based on the diference between their ping and mine? If so, why can I never have the advantage versus a sub 50 pinger? but on the other hand I have as hard a time against the 200+ crew as the sub 50... yeah makes some sense! is there a way to add ms to my ping to test out this? |
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BitterSpock Thread author Master of Time and Space Location: Planet Vulcan Posts: 2904 |
# Answer: 4 - 2017-12-15 at 2:13 PM
Davide, I was wondering the same thing ...... can I inject latency in my own ping somehow..... there must be a way. |
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BluePhoenix Commander Posts: 385 |
# Answer: 5 - 2017-12-15 at 3:37 PM
there is a ton on online debate about this. It's been researched quite a bit. |
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MrMackeyMkay BoardMod Location: Portland OR Posts: 823 |
# Answer: 6 - 2017-12-16 at 9:05 AM
Fantastic work. This explains quite a bit regarding what I see as Ghost from India and many of our Aussie friends sport up to 320 ping and yet do so well. Blue also mentioned a phenomenon where slot positioning plays a role. I keep this in mind often as I play. There seems to be some validity as some maps I find myself thinking "wow, how come my shots are so terrible when they seem dead on?" while on others "wow, how is it I am making so many shots?" I recall my CODuo days where ping was king. My ping was terrible. Just to make any kind of score I had to change my whole strategy to one of camping and moving to favorite spots. People used to get so angry, calling me a camper. I would explain it is my only defense against all of "you ping divas". ------------------ Something Really Witty!!! |
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Davide30541 Commander Location: OXFORD Posts: 891 |
# Answer: 7 - 2017-12-16 at 1:47 PM
yeah the server slot. I have tried to play with it, to mixed results... ALSO, Cptn, this: https://superuser.com/questions/687831/h ow-to-increase-ping-time-network-connect ion-latency-on-windows |
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