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Board -> Free For All -> Server suggestion -> Suggestion about more Tactical realistic damage |
Answers: 6
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Sarampion Corporal Posts: 23 |
# Thread - 2021-04-10 at 11:09 PM
Hello comrades! what do you think of the idea of putting friendly fire in the game? It could be configured so that the damage is applied reflectively to the person who shoots at 100%, and directly to the person who receives it at 30%. In this way we avoid two things, first that they shoot at the rambo through friends to hit enemies. And second, that people cross the line of fire, which is unrealistic and often annoying to those who block their vision. It seems to me that the realism would be great and the server would become much more tactical. If it was not possible to configure the reflective fire that way, you could put a normal friendly fire and that after 2 friendly deaths the player would be kicked from the server. We could even test it on a map in rotation to see how it works and leave the others normal for a while. I leave you my suggestion, if something can't be done, no problem. The server is still the best. |
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Sarampion Thread author Corporal Posts: 23 |
# Answer: 1 - 2021-04-10 at 11:18 PM
Sorry after writing this post I saw that another person had already written another similar one, if you consider deleting it, I will understand. Anyway, I am interested in knowing what the suggestion of the other post was. |
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BitterSpock Master of Time and Space Location: Planet Vulcan Posts: 2904 |
# Answer: 2 - 2021-04-11 at 8:10 AM
I think the only modes I would consider is reflect or off (like we have now). While I would prefer to have it on, and you can kil teammates, the issue is that you get some punk on the server that nades their team at spawn or deliberately team kills. Especially a problem with no admin on. We used to have reflect, but then what happened is punks would walk in your line of fire to get you killed. |
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Sarampion Thread author Corporal Posts: 23 |
# Answer: 3 - 2021-04-11 at 12:25 PM
You are right Vulcan comrade. I never took into consideration that there are people who can come in just to bother. You're right, I think about how to benefit the game but you also have to take into account those who enter to ruin it (especially when there are no admins) |
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Voodoo Commander Posts: 651 |
# Answer: 4 - 2021-04-18 at 7:11 AM
Spock, can we dial down the reflective damage? I thought that there are a couple of settings for that. |
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Sarampion Thread author Corporal Posts: 23 |
# Answer: 5 - 2021-04-18 at 9:23 AM
I have an idea, but I don't know if it is possible to implement it from a programming point of view. What do you think if when a player shoots a friend, they receive the effect of nerve gas. In this way he would not die but it is so annoying that everyone would try not to shoot their companions. EDITH: Or the penalty for shoot at teammates can be get freeze for 10 sec. Or blind, etc.. Last edit by Sarampion at 2021-04-18 at 4:29 PM (1x Edited) |
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BitterSpock Master of Time and Space Location: Planet Vulcan Posts: 2904 |
# Answer: 6 - 2021-04-18 at 7:33 PM
A mod would be required. We cannot add a mod. To do so would make the server unranked and server population would cease |
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