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Board -> Free For All -> General discussion -> TACTICAL NIGHT/DAY MOD

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Mikel


Private First Class II




Posts: 19
# Thread - 2022-01-25 at 3:48 AM
Hello!
Here you will see and can download from my link here this mod.
Donwload:
https://mega.nz/file/LJQgUBwQ#Gc2lb5lAdm aocg_keTF3B2gYvxY0cl7ITUm7mpUKaFc

Original MOD from Zeroy.

The mod original has been updated and modded for works in 1.7 servers etc.

Modded scripts and Night/Day settings, Laser dots for weapons and Helath System integrated, drop weapons when you are injured, etc
Bots added if you want play with them on server, IA upgraded.
Medics Funtionality improved.
Hardcore Mod /on /off in cfg
Old school MW Mod /on /off in cfg
Old School Mod /on /off in cfg
Obituary for TK, Kills and Death
Weapons and Classes /on /off in cfg
Logo for Mod and many more......



Details:
Features
--------

- Enables *Night time* for all stock maps - 3 Levels of night mode Night with light. Progressive light. Night dark. Obscure Absolute. All Selectable in cfg-
- Enables *Night time* for a number of custom maps (see below for list)
- Nightmod can be by map in tnmod.cfg so that a rotation can have night/day maps
- Enable/Disable FXs on stock maps
- Weapons damage modifier
- Laser sight (only for smg, pistols, assault rifles) - Modded range, size, laser will disable if no nightmod
- Laser sight on/off using USE key
- New Quick chat features tactical messages
- New Quick chat enables switching weapons attachments (only on some weapons)
- Weapon drops if hit in arm/hand
- Added Tear Gas Grenades (will replace flashbang if used)
- Added detailed obituaries messages: Weapons, Hit Location, Range
- Stock obituary can be switched off
- 2D & 3D icons can be truned off (or on except "KILL" icon on sab/sd)
- Spawn Protection (redone)
- Modded MykMod v4 (modified) for Bandages & Bleeding
- Healthbar ( won't show on Hardcore Mode)
- Modded HardPoints messages
- Modded Welcome message
- Rotation messages

Probably more that i forgot (see tnmod.cfg for full list)

All are switcheable from included tnmod.cfg

!! Custom maps currently supported for nightmode are: !!

mp_sharqi_night
mp_sharqi_day
mp_agroprom_x01
mp_ava_assault
mp_backlot_2
mp_balarda
mp_contamination_one
mp_doom
mp_fruville
mp_karkand_day
mp_matroska
mp_moh_stalingrad
mp_offices_v3
mp_pk_harbor
mp_qmx_matmata
mp_shipment2
mp_subway
mp_u9_subharbor
mp_village
mp_village_night
mp_warehouse_ext
mp_dawn_beta2
mp_heavensource
mp_forb1
mp_vok
mp_bunkermayhem

and all maps you want just editing the file in mod.
see inside tnmod.cfg for Tactical Night Mod & MYK MOD Specifics
also included:

gametypes.cfg
maprotation.cfg
weaponcontrol.cfg

Screens:

Menu Logo



Night Light In Backlot and Laser Dot for Weapons



Backlot Night Glasses



Backlot Night with progressive light when you walk, at 5 meters you need Night Vision.



Night Glasses On





Enjoy!!

Inactive
Voodoo


Commander





Posts: 651
# Answer: 1 - 2022-02-05 at 7:43 PM
Very interesting. I'm hoping that we can make different daylight settings for some of the COD4 maps that we have in rotation. I think that would be a sweet addition.


Inactive
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PVT_Parts_


Sergeant




Posts: 37
# Answer: 2 - 2022-02-07 at 12:32 PM
I agree!


Inactive
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Answers: 2
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