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OTaC - map rotation
Map rotation:





Castle = mp_castle




Battery = mp_drum




Airfield = mp_airfield




Asylum = mp_asylum




Downfall = mp_downfall




Hangar = mp_hangar




Roundhouse = mp_roundhouse




Upheaval = mp_suburban




Airfield = mp_airfield




Revolution = mp_vodka




Courtyard = mp_courtyard




Corrosion = mp_stalingrad




Outskirts = mp_outskirts




Hangar = mp_hangar




Nightfire = mp_nachtfeuer




KneeDeep = mp_kneedeep




Sub Pens = mp_docks





...and then back to the first map in the rotation



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