A More Full Description of the Rules
1. Normal Movement Rule
RULE:
Please move in crouch or walk with sights up,
no footstep noise.
RATIONALE:
Why crouch? Why tactical? The strength of Call of Duty is its realism in
portraying a WWII combat atmosphere. Unfortunately COD physics historically fail
to provide realistic movement with regard to the human/player object.
On one hand real people move in a direction much as do the player objects in any
COD game. It is when player objects change direction, stop and start, that the
physics fail. Real people decelerate over time in one direction and accelerate
in another as they change direction. This gives the appearance of slowing down
at the end of each zig or zag when moving in real life.
On the other hand game player objects change direction instantaneously and
therefore unrealistically. This failure often gives players super-human ability
to avoid the effects of enemy fire. The result is a Run-and-Gun atmosphere where
players dash about like chickens with their heads removed. The intent of OuT*TaCt's
server rules are to negate the physics short-comings and to preserve an
atmosphere close to the tactical nature of battle.
2. Quick Movement Rule
RULE:
Run only if they throw a nade or shoot directly at
you, and then only to the nearest cover.
RATIONALE:
To maintain a sense of realism players are allowed a short run from immediate
danger to a point of safety that is reasonably close.
3. First Equipment Restriction Rule
RULE:
No sniper scopes allowed:
Springfield, Arisaka, Mosin, K98, PTRS or M1 Garand
RATIONALE:
This rule was enacted in response to player feedback. Players expressed
frustration concerning their movements being restricted by choke points held
down by snipers. Players found they could not pass through certain high-traffic
areas because opposing players used scopes to concentrate their fire from great
distances on these areas. Scopes were removed to free up these areas.
4. Second Equipment Restriction
Rule
RULE:
Pistols only indoors and under the same roof as your
target
RATIONALE:
Using the term "roof" is intended to indicate the bullet should never pass out
from under the roof before it strikes its target. Consider this as a good
general guideline: A pistol bullet must never see the sun. This being said, the
interior of a structure with roof damage that exposes the sky is still
considered to be indoors.
The rationale behind the Pistol rule is to respond to the fact that pistols are
too accurate. The intention of the rule is to keep pistols limited to
close-quarter use to negate the long distance accuracy of the weapon.
APPLICATION:
OTaC provides two exceptions to this rule:
1. A player may use a pistol outdoors when all ammunition clips in the primary
weapon have been used. The player must announce in text he or she is out of ammo.
The player must work toward, and retrieve, any dropped and discarded primary
weapon they can find as soon as possible.
2. If indoors, you may stand up and move (walk) as long as you are sighted.
5. Perk Restriction Rule
RULE:
NO Martyrdom,
No 2nd chance,
No Rifle grenades
RATIONALE:
OTaC has determined the effect of these perks are contrary to the concept of
tactical play.
6. First Tactical Restriction Rule,
Spawn Camping
RULE:
Spawnkills happen sometime, but spawn camping is
forbidden
RATIONALE:
There is no realistic or tactical element in firing at a point where soldiers
magically and defenselessly appear.
7. Second Tactical Restriction Rule,
Camping
RULE:
Camping allowed
for 3 min or 5 kills, whichever comes first
RATIONALE:
Camping is a valid tactic. Camping takes a great deal of patience and is not
always reliable in providing targets. It is often used to counteract players who
are proficient at quickly aiming and shooting as they move. There are players
who prefer to use Camping tactics. There are players who do not like camping
tactics. This rule is created as a compromise to address the concerns of both
types of player.
APPLICATION:
The camping rule is not intended to be used to address complaints by players who
just don't like campers.
This is a tactical server. Complaining about a player's tactic is NOT a valid
tactic.
If you don't like campers, Kill Them.
If you can't Kill Them, use a Better Tactic.
This is a Tactical Server.
It has been determined that players who attempt to return to a camping spot,
often have to move through unprotected and contested areas of the map, exposing
themselves to the same conditions as any other player. Spawning in a location
that provides an uncontested path is infrequent enough to have a minimal effect.
8. First Good Citizenship Rule,
Politeness
RULE:
Be polite to others.
Do NOT use bad words or racism
RATIONALE:
OTaC is a person-friendly sight. There are many kinds of people with many kinds
of viewpoints. Bad words, even expressed without malice, can be misunderstood as
a personal attack and cause an unfriendly environment.
APPLICATION:
Using bad words or racism refers to text, audio, and avatar names.
Admins may request players to explain avatar names that seem offensive.
If the player will not explain the name or the name turns out to be offensive
the player needs to change the name or be banned.
The player may save the game accomplishments associated with the original name
to a new name, see Board -> free for all -> general
discussion -> How to change profile name But keep level and guns
9. Second Good Citizenship Rule,
Server-Killing
GUIDELINE
Server Killers are not allowed to play on OTaC servers.
RATIONALE:
OTaC is a non-competitive server. The most valued players are not those who
score the highest, but those that enjoy friendly interactions the most. There
are players with skill levels that outstrip many players who frequent OTaC.
Getting a significantly higher score than the population is acceptable on
occasion. If too often, high scores will detract from the friendly nature of the
server. The population will decline to a point where the server will be
considered dead.
APPLICATION:
Admins follow a well-defined process of determining when a player will be
alerted to the approach of this violation.